Initial devlog


So much done, so much still to do.

Ok so the first initial draft of the game is in place, but many many things still missing, base classes are in and they all have a few skills or spells at level 1.  next up will be a few more levels worth of skills for them, and then probably a bit of balancing.  Whilst you get charged for using, you can go negative (though I think that's probably a keyboard based issue, as the webpage on the touchscreens shouldn't allow you to click that option)

The smokey area should lead to the burning mansion, which will be the map to explore After the scarlet temple, but its not in place just yet.

Review board will allow you to level you character, but not promote or train.

Oh, and I should probably implement Flee.....

Minor tweak to data structures for map tiles, the doors are now draw as a layer over the wall tile, this in the long run will mean I can have many doors on many different wall types without having to draw them all out.  Added the ladder at the start of the Scarlet Cellar as an example of this.  Wont work for transparent stuff though, ie grates and cell doors, as the wall will still be shown through the gaps in the door, but I could create a 'holey' wall version and use multiple different see through types on it.

Hum, turns out touch screens(phones) don't trigger the text entry bit for creating a new character, so added the option to use a Pre-Gen name

Files

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Oct 19, 2023

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